﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace AI_Tank.Game
{
    public class LegStartData
    {
        private int mapWidth;
        private int mapHeight;
        private int teamA_ID;
        private int teamB_ID;
        private int[] playerAs;
        private int[] playerBs;

        /// <summary>
        /// LegStartData的构造参数
        /// </summary>
        /// <param name="width"></param>
        /// <param name="height"></param>
        /// <param name="teamA_ID"></param>
        /// <param name="teamB_ID"></param>
        /// <param name="playerAs"></param>
        /// <param name="playerBs"></param>
        public LegStartData(int width,int height,int teamA_ID,int teamB_ID,int[] playerAs,int[] playerBs)
        {
            this.mapWidth = width;
            this.mapHeight = height;
            this.teamA_ID = teamA_ID;
            this.teamB_ID = teamB_ID;
            this.playerAs = playerAs;
            this.playerBs = playerBs;
        }

        public int MapWidth { get => mapWidth; }
        public int MapHeight { get => mapHeight;  }
        public int TeamA_ID { get => teamA_ID;  }
        public int TeamB_ID { get => teamB_ID; }
        public int[] PlayerAs { get => playerAs;  }
        public int[] PlayerBs { get => playerBs;  }
    }
}
